Hi all. I’m working on a scene in Combustion where I have four little hearts, that need to be in different positions and animated through out the timeline. I have one of the hearts perfectly animated (the animation is variables of opacity and scale) and instead of hand keying these 15 frame differences on each of the following three remaining hearts, I thought I could just duplicate the layer, but when I do that, I need to change the original position of this duplicated layer since it resides in a different place. When I move the duplicated layer, into position it changes the animation so that it is not the same as the original? What can I do? Gina
Plz help - combustion problem
It sounds like you may have animate turned on when you move it? Also, instead of duplicating try copying and pasting.
No, I don’t have animate on. I get the same results when I copy and paste too. It looks like the opacity is fine, but the scale “appears” different, when I look at it under transform it’s not different, but somehow it looks smaller in the viewport.
This is so weird, I copy and past the layer and the more I move it to the right, where it needs to be, the smaller and smaller it gets! But the scale doesn’t change in the transform - just in the viewport. The heart is turning to a speck the further away from the paste I move it.
you are viewing a composite ? is it 3d ?
try moving the elements around with the transform controls (composite controls) in a 2d composite if you don’t need 3d. you can switch the composite between 2d and 3d in the output settings (in composite controls).
I’m animating the other hearts manually now (I had copies in their positions before I started animating the first one), it’s a drag, but it seems to be working. I am however working in 3D, funny thing, when I click the 2D button, my little hearts actually move up a bit…
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