#vray #maya #GI
Hi folks!
Im doing some automotive render focused primary on lighting and rendering, which are my weakest parts. The problem is that while Im finishing the scene and just tweaking render settings a little bit, Im trying to get rid of the noise at the bottom of the tyres (image below). This noise appears on every darker area but for demonstration I just hided the rest of the car and left the tyres visible. If you look at the bottom of the tyres, you can see some grain/noise or somewhat…

My settings are: primary GI irradiance map, secondary GI light cache.
For lighting Im using a skydome with whiteish color and 2 rect lights with 128samples each.
I made a control render along with rawGI pass and according to this Im guessing the problem is in GI…

could anybody help with that ??
Thanks, Adrian
So, thanks. I will post filan result here when I finish it
