OK well first off, Im only 3 weeks old to 3ds Max, so I have a simple question. I’m trying to model a sword, and so far I’ve been able to model the grip using extrude and bevel/meshsmooth. My problem is making the blade and more flat sections such as the crosshilt. I make the outline of the blade by creating and editing lines around the viewport background pic, and then I mirrored the spline to the other side. Then after outlining the edge and lowering it, I need to know how to merge the original and mirrored splines, and use the surface modifier to make it a mesh. When ever I try to apply the modifier, nothing shows up. Do I have to fuse all the splines or something? Please give me a detailed explanation how lol, cause Im clueless with converting splines editable mesh. Thanks.
Please Help: Spline Modeling
I’m fairly knew too but I have an idea what to do:
- Draw the outline of the spline
- Extrude the spline
- Increase the verts of the object by using the turbo smooth modifier
- Once you have enough verts just select the middle of the sword and pull out the verts
- Use a symmetry modifier at the end
hmm, you could also easily use polymodeling for this, first make half of the flat shape (if it’s symmetrical) and apply the symmetry modifier (and i recommend edit poly modifier for modeling) then move out the vertices in the center to give some depth, if you want to apply meshsmooth you should chamfer the sharp edges with a really small amount.
First of all, welcome to the forums. If you want detailed instructions, then you have to read the manual. In your response to your questions, there are several ways to do this. One is to select you original spline cage, and use the attach button to attach the mirrored cage. Another would be to add surface to the original cage, and then add symmerty on top of that. Hope that helps.
Ok heres the problem, when I attempt to apply a surface mod or symmetry mod, the splines turn invisible and I don’t see any mesh. Is there a specific way I have to close or have the splines before applying those mods?
Ok well after round 2 hours of experimenting with surface modifiers applied onto different polygons, I realized it finally. Surface modifiers are constricted to only 3/4 sided polygons right? Well I didnt seem to realize that I needed to delete the extra vertexs in between lines that were only creating unecessary segments. Now the modifier sorta works, but small bug. The surface mod appears in the top, front viewports, etc but doesnt appear regulalry in perspective as smooth+highlights. It does however in all the other viewports and if I turn on smooth+highlights in them as well. It renders in all the ports and perspective too. =) Wow this feels awsome, I actually found out on my own. Thx for tips btw guys. =)
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