Please critique this Florence scene


#1

Hi all! I just finished a 2 week process of modelling and texturing an environment that a camera moves through as part of a group project at uni.

Here was the finished product, my work is between 0:40 and 0:60 where it leaves my street and goes onto the plaza.

http://vimeo.com/41639684

Made with 3ds max 2012 and photoshop cs5.5

Please critique the shit out of it :wink: it is my first (complete) environment and there is much for me to learn!! The cameras, lighting and composition was done by others… please critique that as well as I want to replicate it but better so I come out of this with show-reel material that is all my own!

If you dare, I warmly welcome to compare this to the best chosen works on the front page! the more theory you use to critique the work the happier and more busier I will become!

Bottom line, critique of any kind is welcome!

Here is a shot without compositional effects.


#2

Hi MrLemonyFresh!
This is beautiful, I love how its rendered and lit.
You might want to think about simplifying the camera movement because at times it was a bit much.

keep up the great work.

-Yasha


#3

Thanks for the feedback =)

I agree with the critique… We may have had a problem with the entire environment where we all wanted equal coverage of our work and there were many things to cover and not enough time to render! I had animated my cameras already but by the time I had to given my scene to be checked and rendered along with other parts of the environment, the lead 3d guy had decided against my cameras as they were too slow and would take too long to render =(


#4

What’s happening-
I know there is amazing detail that sells the shot such as the cement under the shingles at :54, but there are other subtle things that if were tweaked it would make it that much better! To critique as you asked: the clothes on the dry line is too stretched out like taffy. the negative space in the crotch of the pants too circular, the other pants or scarf too long, maybe it could be modeled to be more wrinkled like drapery. The ficus tree in the corner could have a couple leaves different colors and the barrel could use more wood color and maybe have a couple cracked, moldy shingles as the camera passes by. Yet every building and component comes together well. Did your group use your own reference material to work from?


#5

Thank you for the critique!

We used modern pictures of Florence as well as screenshots from assassins creed 2 and tweaked our artistic goal a bit from there by conceptualising our structures and layouts. I, and a fellow team member designed the layout of the environment and made a sketch of the main plaza. I also designed half of the props to be placed in the scene with help from another team member.

I’ll upload some examples of the concept art I did for the project.

Here’s one of the perspective shots I drew. There was also a coloured one of the town overview which I don’t have copy of.

And here is a prop; there were about 7 by me and 7 by the other guy.

And we also did some conceptualising/studying of the architecture: (about 2 to 3)

As you can see it’s rather messy and rushed but it did the job for what we needed.

We all (for the most part) used a set folder of artwork with the exception of the guy who did the first shot who was somewhat more keen about western European architecture and we had to get him to make some adjustments here and there in order for it to look more Italian. Communication was good though and we made regular meetings and worked together a lot! which in hind sight would have saved us a lot of butt ache!


#6

Bump =) Just one more critique perhaps?

I have some other projects to think about atm, so it would be great to add some more things to a list for when I’m ready to pass over this again.


#7

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