Ok so I posted this in the Movie Clip Maneuvering thread too but I dont want to hijack that one with this problem as it is slightly complicated.
Basically I have a field of flat tiles in flash that flip over when you roll over them. There is one generic movie clip for now that will be duplicated as unique clips once I get it working so that each tile can have an unique image on the backside. This way you reveal an interesting image as you flip the tiles(the images swap out also based on number of tile flips). The movie clip has the flip over and flip back animations inside it, labeled with frame labels. In order to get it to roll back I have a time counter which is 2 frames: frame 1 has counter=counter+1 and frame 2 is gotoAndPlay frame1’s label. Then in order for the tiles to flip back over after a certain amount of time, there is a simple math function which subtracts the current counter value from the time value that the counter was at when the tile was rolled over(which is the variable tilecounter, which was declared inside the button). If the difference of those two variables is > 50 (50 is an arbitrary value for now just for testing) then this line: _root.tileflipover.gotoAndPlay(“tileflipback”) should play. However all that happens is that it goes to the first frame of the tileflip animation and stops. I can get the tile to flip over nicely when i roll over it but it will not roll back. There are no stop actions on any of the frames at that point. I looked in two separate actionscripting books and both say that I have set it up right. I am so frustrated with this that I dont know what to do. Its for a class project thats due thursday and everything is ready except for this goddam flip back. Any help is appreciated. I have posted a link to the .fla file so anyone can take a look at it. Thanks.
Yanky

