I was watching Pixar’s short film “Boundin’” for the millionth time with my 2 year old daughter, and I thought, “Hmm, that would be fun to do in realtime.”
Anyway, I doubt I will get time to work on it and I would have to find a good artist or artists to help so it will probably just stay a dream.
However, I thought it might be a cool thing to discuss: the technical techniques and difficulties that would come up in the project.
For example:
The water is on 3 levels, meaning the whole scene (or parts of it) would have to be rendered at least 4 times to get reflections. Yuck!
Anti-aliasing, soft-shadows, water, dust, focal blur, and a few others would be slightly difficult, but not too bad. I think the caustics on the rocks and the volumetric wool would cause the greatest headaches. Although perhaps both could be faked satisfactorily. 
What do other people think?
