Pivot effectors do not seem to be working (2012) in any logical fashion. I chose to place a pivot on the ball of the foot for a reverse foot setup.
*Create a pivot eff and reposition (hold D to ‘insert’ move without affecting the rig)
*rotate and set key
*move to another part of the timeline
Now when you rotate the eff the leg snaps to weird rotations. I have tried this with auto key on and off, selection, body part and full body key modes and with the foot pinned and unpinned. Nothing makes a difference.
As an added problem if I rotate the foot from the ankle the pivot snaps back to the ankle location. This makes not only this feature but this whole rig completely useless.
Any help with this greatly appreciated
edit: In fact the pivot snaps to whatever controller is selected when you scrub the timeline.
-=magilla=-