Hello,
I’m trying to simulate a piñata breaking, and I was wondering if someone can point me in the right direction of what tools to use in maya. I’ve been doing a few tests with Maya’s nCloth, but I haven’t been able to get the control I want from it’s tearable surface feature. Ideally, what I’m looking to do is fracture my CG model and then, through nCloth, tear pieces of my model apart.