pie menu editing bug


#1

I gots issues.
I am editing a pie menu, changing the commands, and the layout and so on.
but it isn’t updating in the actual menu.
now, to try to clear stuff up, once i do the edits, if i go to the right in teh form editor and change the label of command in the pie menu, then press enter, i see a sample of the pie menu pop up as i hold enter down. when i let go of enter, it goes away, of course. In this sample, everything is how it should be. but when i go to press teh hotkey to pull it up, it shows me the old menu and it works like the old menu, meaning it isn’t a display issue where the labels don’t corresspond to the commands or something like that.
so i checked in the key editor to make sure it was accessing the right pie menu, and it is.
i also saved the config of modo, then restarted it.
no luck.
i exported the pie menu, and looked at it in a txt editor, and it appears edited. so i guess something is going wrong between me hitting the key, and modo accessing the proper pie menu.
i have one thought, i could import the exported pie menu and assign a hotkey to that, but i am not totally sure how to do that, because i didn’t see the menu show up in the form editor, or i wasn’t sure where to look.
if anyone has any ideas, i would love to hear them, this is driving me nuts, hehe

-zeebit


#2

It seems fine here. Try selecting the pie menu in Form Ed, then executing the command attr.formpopoverselected in the Command History viewport. This will open the selected pie menu/popover/popup so you can test it without mapping it to a key.

– Joe


#3

hey joe,
i wanted to mention that i really like your attitude and helpfulness in these forums.
i did what you suggested and it showed the proper, edited menu.
but it still isn’t being called by the hotkey apparently…
what can i do to make sure that is working properly?

thanks a lot,
zee


#4

i was also wondering, there is a section in the pie menu items for an “alternative command.”
does that function not actually work in a pie menu, or is my stuff messed up so bad, that it isn’t working, hehe
if i wanted to map an alternative command there, and lets say i have this pie menu mapped to “d,” could i make the modifier for the alternative command the “shift” key? Would i then press d to call the menu, then press shift to bring up the alternative commands?

thanks again,
zee


#5

attr.formpopoupselected actually calls attr.formpopup, which is the command that opens a pie/popup/popover window. The only thing I can think of is that the wrong form is mapped in the key editor.

Forms are referenced by their hash, a cryptic string that is unique to each form (it is legal to have multiple forms with the same name, so this hash differentiates them). Make absolutely sure that the hash (the first argument to attr.formPopup) is exactly the same as the one used by the popup form. You can find the hash for the popup form by unfolding the +/- thing next to it in Form Editor and looking at the last entry there.

– Joe


#6

I specifically decided to disallow this. The reason is that you can cause a pie to open by either a modified key press or (in the very few parts of the app that support it) a modified mouse click. When the modifier is released, the pie closes (as requested by users to allow for quick gesturing). Since you may have had a modifier key down when you opened the pie, the contents of the pie would initially be incorrect and would screw up your ability to gesture. I don’t think this is mentioned anywhere in the docs.

It’s pretty simple to have multiple pies mapped to the different shifted key states, though.

– Joe


#7

yeah, that makes perfect sense, the reason you disallowed the alt command on the pie menu.
ok, it was the hotkey thing. I am not sure why it wasn’t working, i assigned the hotkey the same way i always assign hotkeys.
for the pie menu, i duplicated the old modeling pie menu and altered it. i am not sure if that would have something to do with it. I did that a few times before and it worked. Thanks for showing me how to double check it so i can override it.

i am also having problems with the default alt + spacebar popover, or any popover really.
It isn’t displaying when press the hotkeys. It sort of is, i get a black rounded rectangle, but that is it.

Also, is there a way to reset the prefs, i couldn’t find anything on that in the ref guide.

thanks,
zee


#8

As far as the popover menus go, i suppose it could be a display issue?
I am using an ati x800 xt with the latest drivers.

thanks,
zee


#9

Duplicates get new hashes; even if the name is the same, it isn’t actually the same form. That may have been what was happening.

i am also having problems with the default alt + spacebar popover, or any popover really.
It isn’t displaying when press the hotkeys. It sort of is, i get a black rounded rectangle, but that is it.

It shouldn’t be black. Check the popover transparency settings (which for some reason are in the Preferences pane under OpenGL) and turn to 0%. Windows doesn’t have a very good transparent window implementation, but the Mac should be fine.

– Joe


#10

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