Now that I think of it, there is an option in mr sunlight to show a “sun disk”, so when I said that translation does not affect anything, maybe I was wrong. Look in the mental ray documentation, I know there is a section on that topic (sun disk, sun glow, whatever).
Ok, I opened my books and I found the awnser… I’ve learned a great deal of things I didn’t know too, hehe thanks to you 
So, in order to produce a timelapse light system in mental ray you must understand that the sun position (the sun disk) is set by the rotation of the light icon. I assume that you work in maya, or that it is the same in 3DS/XSI.
Delete your sun sky system and create a new one, so you will have the default values
First try to rotate the sun icon directly perpendicular to the ground, as if it was 12:00pm. Look up with your camera and render, you see the sun disk? Yes, and the mood is full blue sunny day, if you have objects and a ground in your scene, there should already be some shadows, don’t change any values yet!!!
Now rotate the sun 45 degrees and find it with your camera in the sky, you see that even if the sun icon does not move, rotating it changes the sun’s position… and the light mood! The sun is now more towards a red hue, and it has changed in position directly inversed of the rotation direction. Rotate it again 95 degrees from the original angle (like a 10:00pm setup), and now it is night, and the sun has gone away in tint, luminosity and position.
All you need now is to animate the rotation to place the sun where you need it in the sky, and change the values as you would like it to appear (glow, intensity, sky… aerial perspective -huh? what’s that word?..). The rest of the awnsers and details in the “mr shaders: Sun and Sky” page of the documentation. Learn how to use the aerial perspective, you will thank me a lot
the rest is your effort to make my friend!