All:
I’m looking for the equation of the PhongE shader in Maya’s Hypershader. I am guessing that it’s this:
(R * V) ^ (exp (roughness * highlight_size))
Can anyone verify this?
-M
All:
I’m looking for the equation of the PhongE shader in Maya’s Hypershader. I am guessing that it’s this:
(R * V) ^ (exp (roughness * highlight_size))
Can anyone verify this?
-M
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