Yeah,…I know…thats what I get right?
But seriously,…maybe someone has some suggestions here to optimize this?
Pflow setup with 350 particles.
I am using shape instance to use 5 different animated character models (5000 polys each) to create a crowd. Hmmm…350 particles at 5000 faces is 1,750,000 faces,…but still…its an instance for feks sake!
The characters are animated via physique. I did help a bit by Point Caching the character animations.
So the Pflow setup is using shape instance (animated particle) to distribute these characters to create a 350 person crowd.
The problem is when moving the timeline at all, Pflow has to ‘recalculate’ the particles and this takes about 1/2 an hour.
Yes,…for alot of things I can turn off the animated shape parameter and such to work quicker…but in working to finesse the animation offsets…etc…etc…this gets unworkable.
Particle tools 3 dish cache and such seems to not help either!
Am I overlooking some obvious optimization technique?
Would this go faster using Crowd? (although I have never used, and have no need for complex motion blending and such…)
Thanks all.
