Hi everybody,
I’m working on a scene with a character that emits particles as he walks (simple tiny spheres). For some reason I get this random fluttering little black boxes in the render over the particles area around the character. I’m using Max9, Particle Flow, and Mental Ray. At first I though it was an issue of the cache op in PFlow, but I’ve tried any possible combination and the problem’s still there.
Any suggestion?? This is driving me crazy…
Here’s a little sequence of frames. I’ve rendered the alpha channel so it shows the problem more clearly.
Thanks!

