So I downloaded some fairly polygon heavy models of coral and i then got a bit fancy (by my standards) and i used PF to scatter elements within the group over a plane that I’d mapped with a radial gradient ramp. So I have a nice distribution that’s circular and avoids the centre like i wanted. The problem comes at render time though. My bounding boxes are visible everywhere, the geometry is visible in the viewport but I hit render and less than half shows up. What’s the go here?
Any thoughts?
Is there a limit to the poly count of geometry that PF can scatter? Although that wouldn’t be it because it is scattering just not rendering out, even with BSP2 on mental ray.



