Hey there,
Do you guys possibly know if I can modify nCloth’s per vertex attributes like velocity, or position? I believe I read some time ago (few years back probably) a thread where Duncan stated these are hidden, but accessible. I can’t find it anywhere and really need to access them.
If not possible, could someone give me a tip how’d you go about attracting a cloth object (a plane with like 16x8 divisions) to a duplicate plane (the same vertex ids) not being dynamic on a per vertex basis. What I need to do is:
- in frames 1-100 attract vertexes 0 to 4 to corrsponding vertexes on target plane.
- in frames 5-100 attract also vertexes 5 to 8 to corrsponding vertexes on target plane.
- in frames 10-100 attract also vertexes 9 to 13 to corrsponding vertexes on target plane.
… and so on for the remaining vertexes. With expressions it’d be piece of cake, without it doesn’t seem so easy
Cheers,
M.

