I’m starting to think that what I want isn’t possible, but surely that can’t be?
How do I scale individual polygons in a circular extrusion, on a per axis basis?
On a plane, when Modelling axis is set to selected and Orientation is Normal with ‘along Normals’ checked, it works. But in a circular extrusion, the common axis is in the center of the selected polygons and I can’t seem to create a “temporary virtual axis per polygon” to work with them as if they were separate objects.
The option ‘Per Object manipulation’ doesn’t do anything, as the polygons are part of a single object.
But the operation seems so basic that I feel I must be missing something, or that I’m having a “senior moment”…
In the image above, I can make the polygons less tall via the Y axis, but I can’t make them thinner on the X axis.
I can do a Normal scale, which shrinks the whole polygon and then make them taller using just the Y. But my question is more if the function I’m looking for actually isn’t in Cinema 4D.





