Pendulum


#1

Hi there,

I have to “rig” a pendulum - a rope with a iron sphere (like a wrecking ball).
First thought: nHair.
But how can I attach / constrain a sphere (Rigid Body?) to the end of the nHair so that this sphere swings?

Any help would be nice.
thx,
mickna


#2

might not be the simplest way, but what i would do:

  • create nHair from that rope.

  • create a single face plane at the bottom of the rope, and make it an nCloth.

  • constraint the bottom point of the rope to the nCloth plane (component to componet constraint).

  • do nucleus simulation.

  • attach a follicle to that plane face.

  • align your sphere pivot to the follicle.
    *parent constraint your sphere to the follicle.

hope that helps.


Jefri


#3

Hi Jefri,

thank you - that is a way to do it.
I thought there could be an easier solution…

Again thank you,
mickna


#4

Nothing good is easy :wink: But that actually IS an easy workaround.

Or you could skip the plane, follicle, etc and use a sphere, set to rigid in ncloth, constrained to the hair.


#5

HowardM: Yes it is an easy workaround. What I meant: This is more or less a trivial setup, but you have to do a lot of clicks and “tricks” to get this…

And surprise: I did exactly what you suggested.

Also thank you for your time :slight_smile:
Cheers,
mickna


#6

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