PBR Texture Creation Workflow in Blender


#1

//youtu.be/anB2qVpAg-8

//youtu.be/nQ-On_XQMa4

//youtu.be/jZnVKhHw16Y

This is an experimental PBR texture creation workflow I am developing for advance texturing in Blender which can be cross platform in game engines and also in VFX environment. I am trying to hack the micro bump more and will let you know if something can be done more accurately. If you have any suggestion please let me know. Thanks.


#2

New Tutorial:
PBR Texture Creation Workflow in Blender-Metalic-Dielectric Combination

//youtu.be/kv166PBFvZo