Passing object transfer attributes to particle data


#1

Hi,
You can transfer animated object data to particle nodes thus enabling particle to behave procedurally with the animation. In this tutorial I transferred some animated mesh vertex information to particle color, transparency and incandescence. Watch the tutorial below.

https://www.youtube.com/watch?v=naugJlUM8hw


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.