Hello
I have a sphere like object emitting particles from its vertices
I’m trying to create a motion in which the particles find one of the vertices to which they are connected to and travel towards it.
I can not use a random vertex for the find target operator because that would cause them to travel inside the sphere, and I only need them to travel along its edges.
Any ideas?
I saw this thread http://forums.cgsociety.org/showthread.php?t=426752 but with 60 splines I’m hoping there’s a more elegant way…