Hi,
the task is to set up a sand clock with particle flow. I created it using the pflow keep apart operator, gravity and an UDeflector.
But unfortunately, the deflector does not work as it is supposed to be because some particles still penetrate the surface of the deflector object (refer to the picture below).
The integration step setting makes no difference. It seems, that even more particles pass through the surface when the integration step is higher.
Do you have some idea, what is causing the problem? It may be the keep apart operator in combination with the gravity.
See my problem and the particle flow nodes:
Thanks for some hints!
Regards,
marcus

