particles intersecting


#1

Hi!

I made this animation but kept running in to the problem that the post-it particles were intersecting all the time, so I had to come in and manually paint out(using delete selected particles) the problem areas in close-up. Is there a way to test if these particles are intersecting? Considering they’re all the same mesh, by using their position, rotation and size you should be able to calculate this, right?

Theun


#2

Really cool animation dude! About the intersections - it’s gonna be very heavy detecting these intersections. You can either fake it with the tolerance distances, like in Position object, or actually collide them with PhysX.


#3

Great spot! I love the SpinAward one as well!
I think deleting by hand is the most convenient way here indeed without using any additional plugins.


#4

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