Hello!
I’m working on a scene where a pack of letters are gradually (from top to bottom) blown away from a table in the room, through an open window.
My strategy was to animate particles with instanced geo and use some air and turbulence fields to move them around. To get the graduality (pack top to bottom) I ordered particleId-s top to bottom. The plan was to start the motion of particles with a air field but locking those particles which have others on top with setting the per-particle velocity to 0 with this runtime expression
if (particleShape1.particleId > frame) particleShape1.velocity = 0;
As I understand on every frame one particle should start moving.??? Instead all of them are moving, those which should be locked, very slowly, those that should be moving, are actually moving with the speed of the air field.
Does anybody know how to keep particles still until its their time ?
Thanks,
Simon