particle wrap on surface


#1

Hey,

Have u ever find a way to wrap particles on a surface without using particle goal!!!
when u use goal u have no more control on emmition map and other extra attr like position pp and etc. please if i`m wrong or there is a way to move particle on a surface except goal let me know thx.


#2

I don’t know any way to do it without using goals. But you can use maps and other attributes even with goals. e.g. you have a goalOffset vector which can be used to move the particle away from the goal or you can read the color with colorAtPoint and use a map with the uv coords you have from partentU and parentV. If the map value is < 0.5 set the lifspanPP to 0.