hey guys,
this might be a stupid question but im having a difficult time with the particle system in 3ds max. What im trying to do is make my superhero character deflect the pieces of toast off of his shield and then they would fall to the ground but im having these problems:
[ol]
[li]1. How do i make my toast fall to the ground and land on top of each other (pile up and collide)[/li][li]2. how do i position my particles so that my toast hits the shield on the top edge of the toast[/li][li]Thanks![/li][li]heres a pic so ya can get an idea:D [/li][li] [/li][/ol]
Particle system difficulty (max)
Try reactor. Not the best choice for particles, but the only one whoch supports particle ineraction in 3dsMax.
thanks for answering,
sorry for possibly another stupid question but there is no way to use particle systems in reactor? do i have to animate each single piece of toast by hand?
wath you need is: or pflow box#2 (or similar) or many patience because reactor and cloth are usefull but your animation seems to be born for a box#2 birth stream operator.
try to post your problem in 3ds max/particle flow forum.
do i have to animate each single piece of toast by hand?
No. You may start the animation with a particle system and use the objects motion in reactor.
Btw you don’t animatein reactor, you simulate in a given frame of physical paramaters like weight, friction and such.
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