Im currently working on a project with a film crew and I’ve been asked to create a realistic particle steam coming out of the spout of a teapot, aswell as simulating steam as the actor lifts the lid.
Currently, I’ve tried using a combination of vortex, wind and in previous tests motor but the results im getting are uncontrolled and unnatural. I’ve thought about creating a collision path for the steam to travel upon and control rogue particles by having them delete on contact but I think I may be making something complex out of something simple.
Anyone able to suggest some ideas?