I have 7 pomegranate objects floating in a bottle created with particles.
At a certain frame I need to kill the particles with some form of explosion.
Something like the Particle spawn parameters of the good old particle systems would be fine, but spawning into a few more pomegranates would be a disaster.
I need to make the fruits scale down to disapppear (I did that) and spawned copies should be a lower polygon model being scattered from the position of each disappered particle.
Can anyone help me with this?
I’ve managed to do the above.
Need one more help. Now these final pieces have to disappear. Isn’t there an ordinary event for particles to die/fade out?