Particle Spawning Help


I have 7 pomegranate objects floating in a bottle created with particles.
At a certain frame I need to kill the particles with some form of explosion.

Something like the Particle spawn parameters of the good old particle systems would be fine, but spawning into a few more pomegranates would be a disaster.

I need to make the fruits scale down to disapppear (I did that) and spawned copies should be a lower polygon model being scattered from the position of each disappered particle.

Can anyone help me with this?

I’ve managed to do the above. :smiley:
Need one more help. Now these final pieces have to disappear. Isn’t there an ordinary event for particles to die/fade out?


The Delete operator will allow you to kill particles a few different ways