Not sure if this has ever worked of if I’m doing something wrong. I’ve emitted say 500,000 particles (or Nparticles) using a picture on a plane so I get RGB information. Set the initial state and reset to frame 0.
Now I want to sim with turbulance, drag etc and have the particles die off randomly over time…no matter what I do they never die.
I’ve set lifespan mode to random range (as low as 0.01) , nothing. Created an expression on Lifespan PP, nothing.
The only way I’ve got it to work is to have a really high emission rate for 2-3 frames (10000000.000) but that sometimes makes Maya crash…(2018.3)
My end goal is to pass the simulation to Krakatoa so I’d like to control the lifespan.
Is there another way of using an Initial State along with lifespan ?