I’m trying to generate a particle for each face of an animated (deforming) editable poly object, which stick to the surface.
I can see no way to make 1 vertex for each face via the ‘Position Object’ operater, so I thought maybe a Birth Script is the way to go, and then use Lock/Bond to stick to the surface.
I’ve have some success with this, but it’s a bit flakey, epsecially when I try to work on a segment of animation and not the whole thing. Is a birth script the best way to go?
With a birth script how do I make sure I only produce all my particles once at the beginning of my animation?
Does pCont.getTimeStart() refer to the ticks from Emit Start in the Birth Script Dialogue?
Any help appreciated…
