Particle mapping - same as emitter object


#1

Does anyone know a way to map particles so that they have the same mapping/material to ressemble the emitter object.

I want to create the effect of an object becoming pixels and falling to the ground similar to the effect in the following.

-http://motionographer.com/2010/04/08/pixels-by-patrick-jean/ at 1.02 onwards

I hope this makes sense!

thanks in advance


#2
  There are many ways to achieve this:
  
  *Mapping Object operator in 3ds Max 2010 and higher, which was part of PFlow Tools Box #1 before that:

  *PFlow Tools Box #3 provides operators for looking up points on a surface and getting values like mapping coordinates and many other things (requires commercial version of Box #3 though).

*Script Operator could be used together with the rayMeshProjIntersectOps methods to find the closest face and get data from it (too complicated)

  *Krakatoa Geometry Lookup operator (requires commercial version of Krakatoa, disabled in the Evaluation version)

  *Krakatoa PRT Volume (works in the Evaluation version) could be used to generate the whole grid of particles to load into PFlow:

 *PFlow Box #2 also has an option to fill a volume with a grid of particles.

And here is a QuickTime animation example using the PRT Volume -> PFlow -> Mapping Object workflow…


#3

Awesome, i’ll give that a go!
thanks for taking the time for indepth answer


#4

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