particle L-tree problem?


#1

So I have 5 cluster bombs on a sphere, every random number of frames, a bomb will go off and spray a random number of cluster bombs that will also adhere to the sphere. A bomb can go off only once, but each cluster bomb it spawned can also go off to create additional bomblets.

So for instance:
1st generation 5 bombs, they explode each creating 5 bomblets they will no longer explode
2nd generation 25 bomblets explode each creating 5 bomblets they will no longer explode
3rd generation 125 bomblets explode each creating 5 bomblets this generation will no longer explode.
etc. etc…

I’d like to do that for about 5 generations. How do I go about this, to get fairly precise numbers of bomblets from each bomb when emitters are tied to rates/sec?


#2

I’d simply set the max number of particles attribute on each particle shape node.


#3

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