Hello everyone.
I’m having a small problem with particle flow. I’ve setup a pflow with a position particles on a plane (vertices).
Shape of particles is a simple box i’ve made. Now what i’m trying to to is make the particles (boxes) rotate 180 degrees
when a certain deflector hits them and then stop after he’s out of range of them.
The problem i’m having is that the particles are rotating but i’m not getting the animation of
the rotation itself but just an instant turn of the particles.
Imagine yourself holding a card and flipping it around, the flip itself happens but the
animation of the flip doesn’t happen, just an instant flip =)
Is there any way of seeing the rotation animation happening without a script?

see the example. Rotation Operators give you a little more control over using a Spin op. The rotation duration is controlled by, in this case, the event duration, it is set to 30 frames so it will take 30 frames for the particle to flip from Rotation 01 to Rotation 02, upon reaching the end of Rotation 02 the particle is told to go to the next event via “Test True When: Transition Period Ends”