Particle Flow Discussion


#841

dark clown, use xform to get it to rotate to the angle you want it to go.

JP: Excelent work mate

Hamu73: Yeah I started the glass and just haven’t had time to touch it, basically I haven’t had time to do any personal 3D since I got to LA really aside from one or two small things. I got up to calcing the vector directions based on impact etc. and haven’t had anymore free time. Although it’s kinda nifty as I calc the distance on impact based on the bullet or object hitting the glass, and then set impact radius by that and then devide the impact velocity by the distance so the area being hit blasts out but the areas sequentially aren’t effected as much, but gravity is a global property. So it gives it a nice falloff impact area. Just need to set up the vector direction and also set it up to work multiple times, so you could have a several objects (like a machinegun) shoot out the glass etc.

loran nice work!

Bezerker75 I think so? check bobo’s tuts I think?
Else I’ll just say “coming soon” :slight_smile:


#842

There is a God…Once again…thank you Allan for the info on Bobo’s script, and more importantly thank you Bobo for creating the script !!!..I owe you many Beers !! you just saved me many hours of placing the objects by hand…anyway thanks!


#843

say allan,
wouldn`t it be more simple to use a second pf source that will set the transformation for array of spherical deflectors and those will be fed to the glass flow?

just a thaught but it might turn too heavy…


#844

yoni - yeah although not using deflectors for this stuff, it reads the intersection with the object and the glass, so it’s a bit more true to how it reacts. It’s not too tricky what I’m doing, it’s just a matter of where it stands in priority on my list, so spending time on it right now isn’t really feasable. After August things will quiet down a bit and I can finish that stuff off, as well as hopefully be able to do some tuts for some of the new technology coming out for max.

bezerker - cool!


#845

Yo Allan, where on TS will your DVD be? I’m eagerly waiting to see it on there, heh. Also will I be able to see you do any demos at siggy without the full conference pass? I just have the exhibitors ticket.


#846

hoy hoy
yeah I’m eagerly waiting it’s release now too so I can stop worrying about when it’s coming out :wink:
I guess it’s a good thing that it’s taking so long as there’s so much content it requires a lot of menu’s to be built to cover it all :wink: as there’s a fair amount of stuff to cover. It’s all out of my hands just waiting for the gui to be built and then it’ll ship, although it’s looking quite nice! So verrry soon hopefully this week, but I can’t be sure.

Siggraph stuff will be anounced soon, I’m not sure at this stage, I’m doing some discreet master classes which will be anounced by discreet soon - although there was talk about maybe doing a presentation on the showroom floor which would be free, although it all comes down to how much time I have as right now I’m working on some other projects outside of DD which will be anounced at siggraph, but are taking up a large chunk of my time. Ideally I’d like to do some stuff on discreets stage although I don’t want to overbook myself as it’s hard to see how hectic things will get in August.

As soon as I hear anything about the DVD I’ll make a post, from what I hear it’s going to be pushed fairly hard so I don’t think you’ll miss any launch info :wink: Was hoping we could demo some stuff of blade 3 off at Siggraph this year, although not sure whether we’ll have permission at this stage to show the material off as the movie won’t be out which will be a shame -


#847

Hi there,

Been fighting with one little problem.
Setting materials to certain particles.

example: set material ID 2 —> Particle IDs 2,6,18,42 etc…

I know it can be done with scripting and I guess its done with the “[size=2]setParticleMtlIndexByID” or “setParticleMtlIndex” but I really don’t know how :)[/size]

So any help is very much appreciated :slight_smile:

Cheers,

-PFish


#848

Loran very nice work…I tried it my own and it seems to work…thanks for that one…that helped me alot…


#849

I need to do particles what follow the path.
There is Path Follow spacewarp but it won’t work with PF.
Does anyone have any idea how to make PF particles follow the path/spline?

Sorry my bad English.


#850

use speed by icon, animate it and set it to follow based on particle age.
This is a more powerful spline follow.

pufferfish sorry haven’t gotten back to you, will try to later today - your answer requires a bit of time to play around to figure it out which right now is a bit of a rarety :wink:


#851

hey kids, just wanted to do my job of pimping the whole thing.
Discreet are holding several master classes at this years siggraph, thought I’d mention it as it’ll be well worth attending, I’ll definitely be attending some of the classes as there’s a lot of pro’s from the industry doing talks on various advanced subjects for max.

http://www4.discreet.com/events/siggraph2004/index.php?id=761

It’s also quite affordable which is good :wink:

I’ll be doing a talk on visual effects in film, covering a lot of cool effects for 3dsmax’s pflow as well as afterburn, some scripting etc. basically running through a bunch of film fx shots I’ve built etc. and showing how to go about creating these effects.


#852

well tooooo bad that I can’t go to siggraph I really would like to go


#853

Dude Allan, I just might have to sign up for your class. That one would probably be most benificial to me anyway.


#854

I’ll probably be checking out both of Chris Harvey’s presentations (I always wanted to know how we did scooby 2…) :wink: the vehicle rigging one will be a great piece of knowledge for a lot of people I think.

-amckay


#855

Are the classes available to anyone, or do you have to have the full confrence pass? If so then I’m kinda screwed.:eek:


#856

read the site ; ) yeah it’s available to anyone


#857

Haha…thanks for the plug Allan…and I won’t be missing your class either. And if there is anything people would like to hear about specifically regarding either of those topics speak up and I will see if I can include it.


#858

HI, all

Great thred and the uploader is a fantastic resource!
I caught onto this thred a bit late, oddly enough I found the uploader first and it led me here.

I just added 3 files demonstrating PFlow with BlobMesh to the uploader.

PFBlobMesh.avi
PFBlobMesh.max
PFBlobMesh.txt

The text file contains a link to the video tutorial.

My 2 cents thrown in the pile.

Best Regards
Razz


#859

Harvey, This is not particles about but …
Your Vehicle Rigging in 3ds max looks really interesting!
Any way to view an animated result online?


#860

By the way I went to this months LA siggraph chapter which Karen Goulekas did a presentation on Day after tomorrow, as well as one of the 3d guys from Hydaulx (company spawned from the death of Pixel Envy).
Very interesting to check out, was cool to see max getting mentioned frequently throughout the orphanages work, although bit of a shame that when it came to cinefex as per usual even though it was such a crucial part of the pipeline it didn’t even get any real mention which is a bit of a shame.

Hey Chris! Welcome to what I hope will become the longest friggin max thread in history :wink: (well I can dream).