dark clown, use xform to get it to rotate to the angle you want it to go.
JP: Excelent work mate
Hamu73: Yeah I started the glass and just haven’t had time to touch it, basically I haven’t had time to do any personal 3D since I got to LA really aside from one or two small things. I got up to calcing the vector directions based on impact etc. and haven’t had anymore free time. Although it’s kinda nifty as I calc the distance on impact based on the bullet or object hitting the glass, and then set impact radius by that and then devide the impact velocity by the distance so the area being hit blasts out but the areas sequentially aren’t effected as much, but gravity is a global property. So it gives it a nice falloff impact area. Just need to set up the vector direction and also set it up to work multiple times, so you could have a several objects (like a machinegun) shoot out the glass etc.
loran nice work!
Bezerker75 I think so? check bobo’s tuts I think?
Else I’ll just say “coming soon” 
