I have managed to get a solution using Betterwind using it’s Keep Distance, it’s still a bit finicky to get the right settings. When the project is done I will try clean it up an post a max file for any interested.
I was thinking that would be the best way, using box3 possibly, as it would be different for every particle as they have very different life spans. Is it possible to tell how close to death a particle is? I’m pretty sure I have seen stuff controlling scale to death so must be…
Ky_Trail is fantastic, but the issue is not the trail, it is the actual flight paths. I don’t have the time or even the strength to manually animate the hundreds of paths required for this so that is why a particle solution. But thanks for the reminder, I have used Ky_Trail before, many years ago. It will make the trails much lighter than pflow versions I’m sure.
Thanks for the input guys