Particle Flow Discussion


#5901

That is the current plan, Box#3 is still Suite exclusive. :rolleyes:

Yah makes sens huh, lets split max into more flavours; Max, Max Design, Max Suite, Max Design Suite, Max Render, Max FX, Max Model, Max Animate, Max Script… LOL I think we should have a different version of Max for everything!


#5902

The bit I don’t understand is box 3 is such a niche product, a lot of the particle guys here don’t even use it, so why make such a niche product the reason to go full suite. if the feature was some kind of interoperability or something more “general” that improved the workflow between each program then that would sure be a worth while upgrade, get mudbox/XSI and actually use them together nicely? But no, line in the sand, want this totally niche particle fx program? OK, buy my modelling package and another program similar to max with an arguably superior version of box 3 (ICE) and you can have it “free” ? Nice work! :banghead:


#5903

Hristo, for the sake of clarity, the original deal was only people on “Suite Subscription” would get Box#2 AND 3, everyone else, including Standalone Subscription holder simply got the two Cache Operators and nothing else AND this is the clincher, originally current license holder got absolutely nothing but screwed.

The “new” deal gives Standalone Subscription holder Box#2 plus the Cache operators only and current license holders can get box#23 recompiles to 2013 and the next version of max.

Box#3 is still Suite Exclusive, creating yet another “Tier of Max”

It is still not really anywhere near ideal but is better than it was.

irwit, that is exactly why so many people are upset. It only makes sense to an accountant and not of the user.

Most of us were under the impression that is was going to be a multi-year subscription benefit, it was what made the most sense to us the user. AD is segregating max yet again, into another set of users, the Standalone Users and the Suite Users. Loyalty gets you nothing, I have been a sub holder since they started doing subscription, now that isn’t good enough.

As we have all been stating elsewhere, if you want us to buy suites, create suites we will want to buy, but forcing us to buy shit we don’t need in order to get baseline product features is lame.


#5904

Well then it’s just that box3 gets bundled with the suite edition right? Could be better, but it’s no big deal really. If they could negotiate with the plugin devs and sell a max fx suite that gives you max, ffx, tp, box2/3, krakatoa, frost, vray and rayfire at a lower price - that would be useful :slight_smile:


#5905

it’s better train someone to use houdini than spend 10k on bunch of plugins and die trying to force everything to work together as one suite=)

but i like all these plugins too)


#5906

It is not just about Box#3! It is bigger than that.

It is about restricting baseline application features for exclusive use within a suite. So whats next, they add TP and the only way you get to use it is if you buy a suite full of products that you will never use? AND maintain through a more expensive yearly subscription?

Suite exclusive features should be application interop, conversion tools, utilities, things that work with and within the suite. Not single features for Max or Maya.

That is what it is about.


#5907

Don’t forget about phoenix , finalrender, VB modifier, Genome, Xmesh.
Rayfire can be excluded as not necessary.


#5908

I wonder how this move from autodesk affect on big studios that uses 3ds max. I mean it clearly shows how 3ds max will be in future and split up again in many choices. So those studios started to think of moving to houdini?


#5909

Houdini is not a program for quick jump.Many studios use cebas TP. So now tp will strong it positions in market that’s all.


#5910

You are overplaying it :slight_smile:


#5911

In other news the Freebies have finally been recompiled for 2013:

http://www.orbaz.com/download/

have fun!

Ansi


#5912

I try to break this mug… I animated the spinrate but the particles keep spinning no matter what… how the hekk can I make the particles stop spinning?


#5913

Try adding a Go To Rotation test, when true, test out to a Stop event.

It will give you a little bit of ease in the stop.


#5914

Did you guys check out project sparta yet?

http://spartaproject.com/

Sparta is the world’s first sculpting app for the particle By the level of single particle in one frame
Sparta can perfectly control a grain of particle, because we adopted the pen interface for GUI. Even you can create the animation like a stop motion film. Simply put, Sparta aims to ZBrush for the particle animation :smiley: Sparta release you from the programing
The node base system and expression are really flexible technology, but it not the technology for the artist. We perfectly replace this technology to the pen interface.


#5915

Personally i’m not see to much usage of this.
It’s good maybe to delete a realflow isolate particles and general cache cleaning.
Also i look all three videos and very proud max “quick viewport repsonse” :slight_smile:


#5916

Oh i think this might be really nice! I’ll try it out when I come back from the vacationy goodness :slight_smile:


#5917

http://spartaproject.com/
Sounds really good!! Seems to like really promising :slight_smile:


#5918

hey guys , i work in short loopable videos in range of 6 sec till at max 15
tried alot with different particle systems to solve a common problem :

i want to loop something like clouds , rain , snow in 3d and NOT WITH BLENDING FRAMES WITH OPCITY , i hate this cheap technique

i think i can do it if i can force the particles to be emitted in the same postions but with time offset , what i mean i’ll have in my video two similar frames …
any help ?


#5919

if you wanted this could you move your particles from one position to the same position offset say 100 units. Then track your camera along that same 100 units and do something to the particles inbetween?


#5920

i got what u were talking about but this was too away from what i meant … look if you want to loop a small cloud that can deform and reform with the same frames in the first and the beginning …
what i mean that i want to time-offest the particle itsself not the whole container
and to move it and repeat all particles again

all what i need to force the particle system to emitt the same particles in the same postions but after a specific time …
after that u got an excellent loop :frowning: