Particle Flow Discussion


nice shots :beer:



Yeah tried web archive already, it hasn’t stored all the files.



long time no post…

@gjeoffreys: rumor has it the Oleg is working on something like that. Also that the toolboxes might be subscription at some point in time…oh rumor mills. they never stop grinding…


Nicely done!


Hey all

Long time lurker and unfortunately had a 2 year stint of Maya for work which took me out the PF world for a while.

Anyway I’m back and trying to get back up to scratch ( for me at least ).

When I left PF I was looking into some procedural water effects. Basically rain on a car type stuff. It wasnt much more than the alan mckay tutorial but I was getting some good results but was stuck on finding an alternative to blob mesh as it was waay too slow for a full car. I tried glu3d which was great but at the time it didn’t read particle scale so was kind of a write off from the start.

Anyway I have been looking at frost which from the looks of it should be awesome for this but I just wanted to see what everyone else thought on a good route too create this kind of effect.


Hey Will good to see you back :slight_smile:

Having used all three and realFlows renderkit and standard mesher, hands down Frost is the most versatile, stable, fastest (hell so quick in comparison it is actually fun to use)IMO best quality mesh and lol most memory consuming of the bunch but hey memory is cheap these days. It, although not at all necessary, XMesh is a solid meta mesh (and more) combo.

Oh and even Krakatoa in evaluation mode (ie the PRT workflows) is a super frost companion at no extra expense.

Grab a demo, they will grant you a 15 or 30 (cant remember which exactly) day demo license to give it a full whirl.


Hey Johnny

Cheers for the info, checked out your “red splash” image using frost, looks great! Been looking at some demos and videos and think I am sold! Will post any results when I get it going.


Thanks :slight_smile:

There is some good eye candy here too:

BTW its not just for meshing particles either it works with shape instances too :wink:


gone :frowning: any new links???




Looking really good!


wow amazing work done! :applause:


Nice work Anselm but don’t you think it a bit funny a German working on Coors Light? :smiley:


nice work :slight_smile:


Check out the launch trailer

This is the vfx training website of Incendii LLC ( and Anselm von Seherr – Thoss. Here you can find a variety of vfx tutorials and the collection is constantly growing and will expand into various fields of expertise.

Available tutorials so far:
Box#2/3 – Velocity Sculpting
Krakatoa/Deadline/Box#2 – Sand Men
Box#3/Krakatoa – Sand Erosion
Box#2/3 – Peel
Box#2 – Feather Rig
Box#2/RayFire – The Drill
Box#2/3 – Car Crash
Box#2/3 – Find Target
Box#2 – Breaking Structure



Congratulations Ansi :thumbsup:


What a great resource and completely reasonable prices per tutorial. Love the car builds, I always thought I would have to get thinking particles out for stuff like that.



I am trying for days to do this simple task. I am a beginner but this is so simple that it’s driving me crazy.

So please, how should I do this?

I need one particle (displayed as box) with no speed and anything, just standing there and rotating for 360 then stop. Is this possible?

I have tried with “rotation” +auto key but it’s not rotating, and with “spin” it’s rotating but I cannon stop it at 360 degrees I could only guess.

Thanks very much!


use spin…
spin rate is a “per second” value , e.g. spin rate = 360 intended a full rotation in one second (30 fps by default).
if you apply an age test (30 frames) that sends to another event with a spin operator with zero rate, then your particle stops.