Particle Flow Discussion


#5821

Minor OT but definitely a must read for all vfx folks out there:
Art of Destruction (or Art of Blowing Crap Up)

http://www.fxguide.com/featured/art-of-destruction-or-art-of-blowing-crap-up/


#5822

Wow, great read, lol all of it :slight_smile:


#5823

Excellent article, Thank you :slight_smile: !

Curious to hear any thoughts in regard to this from the article;
(not meaning to argue, disagree, or show any lack of respect to Mike Seymour, or the article. Just honest feedback / opinion ).

Houdini, by Side Effects Software, is currently the ‘go to’ software for RBS. Its growth in this market segment is widespread and well earned. The software provides control, flexibility, and speed and as such is now being adopted as part of the workflows of top companies from procedural trash in Pixar’s Toy Story 3 to Dneg’s new Bang tool. In fact, Dneg now uses Houdini half the time for their effects pipeline. “We use 50:50 between Maya and Houdini for effects work,” says Nicola Hoyle. “We run Dynamite in Maya and our cloth sims. We tend to run any heavy rigid body stuff through Houdini, all the fluids, dust and fire are also all done in Maya as well.”


#5824

Interesting read!
Sorry for going more OT, but the tetrahedralization was new to me. So I downloaded and compiled TetGen and wrote a little script that “tetrahedralizes” any closed mesh from max. This is how far I got tonight:


#5825

That’s pretty cool! Will you share it once you are finished?

Anselm


#5826

Maybe BrandonD will chime in for you :slight_smile:

That tetraChopper looks cool :slight_smile:


#5827

http://folk.ntnu.no/havardsc/scripts/TetGen.rar
Just run the .ms from max. tetgen.exe and the maxscript file need to reside in the same folder.
I have not properly bug tested it yet :slight_smile:


#5828

Happy Holidays, ya’ll! Keep it alive and caching in 2012 :slight_smile:


#5829

cool pic :slight_smile: Happy Holidays Anselm and everybody, have a spectacular 2012! In a good way :smiley:


#5830

Bahaa Happy belated Holidays! great image Ansi :slight_smile:


#5831

Hi!

Short question: is it somehow possible, to get above the upper limit of 1.000.000.000 particles/Source?

Greetings,
Uli


#5832

I never tried it, but you could duplicate your PFS and change all the seed values.


#5833

yes, tried this, and it’s working, but I want to get over the limit for one source, just curious. :slight_smile:

Uli


#5834

Some of the latest…Qualcomm CES Keynote MAKING OF with lots of box3 and krakatoa :slight_smile:
http://vimeo.com/35609739

Enjoy!


#5835

Nice, looks good :slight_smile:


#5836

The city looks awesome


#5837

Dodge it, dodge it,…oh well!
http://vimeo.com/37874008

Hurricane Cabin (Render)
http://vimeo.com/37666340

Hurricane Cabin
http://vimeo.com/37552477

Kaboom Cabin
http://vimeo.com/37602289

Tornado Cabin
http://vimeo.com/37564198

Loosing Weight in 2 seconds…
http://vimeo.com/37287597


#5838

Skeletons are cool :slight_smile:


#5839

Funk from beyond the grave \m/


#5840

Anyone know what happened to Zhang Yang. I really wanted to have a look at his pflow fluid script, but his website is no more.