Particle Flow Discussion


#5801

Great work :slight_smile:

Hey so when you partitioned with deadline did it let you set the affinity for each max process? I assume that it was using multiple max instances at the same time (since pflow is single threaded) on the same machine, is that correct?

EDIT: never mind found the answer. Which would be… yes it does :wink:


#5802

Originally Posted by [b]PsychoSilence

[/b] Lil something i have been working…

 Great work done Anselm.....Congratulation Man...:beer:

#5803

Betterwind 2012!

http://www.rpmanager.com/plugins/BetterWind.htm


#5804

New 1 hour free ride :slight_smile: Just getting back into recording mode for new DVD…

Particle Flow Toolbox#2: Feather Rig Tutorial (a taste of things to come)

http://vimeo.com/29430419


#5805

Can we rename that thread “Anselm demo reels updates” ;D
few people here those last months


#5806

hah! Just trying to revive the thread a bit :frowning: There hasn’t been a major update to pflow(boxes) in a while, died down the conversation a bit…i can dial it back of course :wink:

Anselm


#5807

no offense man! Thank you to keep it alive. This threads was very active before the #box release. I think those plugins are so complex, less people seems concern about.


#5808

I really appreciate too what you do but the boxes products seems to be dying: not news,not great policy about informations, not hopes to a periodic better release…


#5809

None taken at all! :slight_smile:
I agree, there just hasn’t been a major update lately to be crazy about. Some other users moved on to other packages as well.


#5810

i am patiently waiting for the box 2 and 3 updates also pflow 2.0

i know Oleg is working hard…

edit: I am sure Autodesk is talking with him about bringing us a faster pflow after all those wishlist wishes for ICE in max :stuck_out_tongue:


#5811

I am not sure about Autodesk priorities… They spend their time bringing RSS popup messages in 3ds Max viewport (???). I just give up with them


#5812

how to extract blood from a stone:

click here.

it’s impossible…


#5813

Another 47min. freebie as teaser for the new tutorial project i’m on. Will not be out this year but early next year :slight_smile:

Particle Flow Toolbox#2/3: Velocity Sculpting/RayFire Fragmenter/PhysXplosion Prevention

This is the second of a new series of video tutorial coming your way :slight_smile: It’s again a freebie! It’s almost an hour long tutorial about using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes.

hope you like it,
Anselm


#5814

Schweet! Great to see these things in the box3 way, very interesting.


#5815

hey guys, I know this is not really particle flow related but I ve just released KabooM MassFXand I know you love exploding things :). This is a script tool to animate dynamic explosion in max2012. Its free and very easy to use.
Enjoy!


#5816

Hey guys… just a question regarding real people disintegration effects… I have done the effect using a model before so I’m ok with the effect it self. My question is that if it’s a real person do people model the person ( and animate if moving) as best as possible or is there another workflow around :slight_smile:

Just so u know I will have to stitch a new veraion of the background for a clean plate as the plate has the person being disintegrated in same shot.

thanks


#5817

Hi all,

I am using sim cloth in 3ds max and Pflow, I was wondering if there is a way of making particles (rocks) interact with the cloth sim? I can get the particles to bounce of the Cloth but not the particles do not influence the cloth.

Help would be much appreciated.

Thanks
Tarik


#5818

you could try with a mesher.
but i m not sure about the result


#5819

Thanks :slight_smile: I will check that out.


#5820

Great collection of Max Scripts for vfx artists. Thanks to Deko.lt for gathering and sharing!

http://lab.deko.lt/81253424