Particle Flow Discussion


Great work :slight_smile:

Hey so when you partitioned with deadline did it let you set the affinity for each max process? I assume that it was using multiple max instances at the same time (since pflow is single threaded) on the same machine, is that correct?

EDIT: never mind found the answer. Which would be… yes it does :wink:


Originally Posted by [b]PsychoSilence

[/b] Lil something i have been working…

 Great work done Anselm.....Congratulation Man...:beer:


Betterwind 2012!


New 1 hour free ride :slight_smile: Just getting back into recording mode for new DVD…

Particle Flow Toolbox#2: Feather Rig Tutorial (a taste of things to come)


Can we rename that thread “Anselm demo reels updates” ;D
few people here those last months


hah! Just trying to revive the thread a bit :frowning: There hasn’t been a major update to pflow(boxes) in a while, died down the conversation a bit…i can dial it back of course :wink:



no offense man! Thank you to keep it alive. This threads was very active before the #box release. I think those plugins are so complex, less people seems concern about.


I really appreciate too what you do but the boxes products seems to be dying: not news,not great policy about informations, not hopes to a periodic better release…


None taken at all! :slight_smile:
I agree, there just hasn’t been a major update lately to be crazy about. Some other users moved on to other packages as well.


i am patiently waiting for the box 2 and 3 updates also pflow 2.0

i know Oleg is working hard…

edit: I am sure Autodesk is talking with him about bringing us a faster pflow after all those wishlist wishes for ICE in max :stuck_out_tongue:


I am not sure about Autodesk priorities… They spend their time bringing RSS popup messages in 3ds Max viewport (???). I just give up with them


how to extract blood from a stone:

click here.

it’s impossible…


Another 47min. freebie as teaser for the new tutorial project i’m on. Will not be out this year but early next year :slight_smile:

Particle Flow Toolbox#2/3: Velocity Sculpting/RayFire Fragmenter/PhysXplosion Prevention

This is the second of a new series of video tutorial coming your way :slight_smile: It’s again a freebie! It’s almost an hour long tutorial about using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes.

hope you like it,


Schweet! Great to see these things in the box3 way, very interesting.


hey guys, I know this is not really particle flow related but I ve just released KabooM MassFXand I know you love exploding things :). This is a script tool to animate dynamic explosion in max2012. Its free and very easy to use.


Hey guys… just a question regarding real people disintegration effects… I have done the effect using a model before so I’m ok with the effect it self. My question is that if it’s a real person do people model the person ( and animate if moving) as best as possible or is there another workflow around :slight_smile:

Just so u know I will have to stitch a new veraion of the background for a clean plate as the plate has the person being disintegrated in same shot.



Hi all,

I am using sim cloth in 3ds max and Pflow, I was wondering if there is a way of making particles (rocks) interact with the cloth sim? I can get the particles to bounce of the Cloth but not the particles do not influence the cloth.

Help would be much appreciated.



you could try with a mesher.
but i m not sure about the result


Thanks :slight_smile: I will check that out.


Great collection of Max Scripts for vfx artists. Thanks to for gathering and sharing!