I’m looking to do an animation with pflow and box 2. I have boxes that create different shapes. So they start life just lying around, then tumble together to form a pre defined shape collapse and form another shape, but not using find target and lock bond, as the shapes are already defined in a regular grid pattern, I use birth group to create them. The effect i’m looking for is very similar to the wall in JohnnyRandoms http://www.orbaz.com/visualguide/particleflowtools/box2/PhysXSwitch.html
but with one exception. All makes sense, but I need the blocks to maintain their physics collisions while rebuilding the new shape. Whenever I try to do this they knock the other blocks out of place. Is there a way to lock/bond the particle positions on the final build so they try to maintain their positions? Also how do I create a birth group and script for each “object” in my sequence, how do i tell the build which script it which, I’m not very familiar to scripting, how do I create different sets of the stored pCont data? ie The blocks first create the shape of a motor bike then the break up and form a car.
Thanks very much