Thanks guys for explanation.
So having box #3 is more advantage over old pflow operators which can be remade for faster workflow in box #3 and ofcourse it can create new operators as per need without using scripting in pflow.
So in near future, are we going to see faster particle flow operator made by box#3 and completely replacing older pflow operators?
Also Is it possible to make operators using box#3 that can make scene faster for emitting particles from deformable high poly objects? (or still we are limited to use low poly objects for such case…)
Look forward to your DVD, Anselm. 