Particle Flow Discussion


#5235

Hey Hristo thanks for the comment. Yup your probably right I felt the Krak pass was a little too obvious but it’s snow so I thought if I added LOADS of particles it would look too thick.

Nice Rayfire tutorials by the way fella, I’ll be checking those out this week! ;0)

Thanks again

Steve


#5236

Thanks guys for explanation.

So having box #3 is more advantage over old pflow operators which can be remade for faster workflow in box #3 and ofcourse it can create new operators as per need without using scripting in pflow.

So in near future, are we going to see faster particle flow operator made by box#3 and completely replacing older pflow operators?

Also Is it possible to make operators using box#3 that can make scene faster for emitting particles from deformable high poly objects? (or still we are limited to use low poly objects for such case…)

Look forward to your DVD, Anselm. :slight_smile:


#5237

Well I don’t think they’ll replace any of the older pflow operators (backwards compatability?) but with box3, we can all share our operators with each other, and use those instead of the old ops when needbe.

That’s exactly what I was talking about earlier – and one of the main reasons I’m using box3 for emission right now. I have a scene with a high poly emitter – that is also deforming. The scene is really fast in box3, and completely unusable with standard pflow operators. Of course you want to cut down polys where you can still, but compared to the standard pflow operators it’s LIGHTNING FAST – you should try it out some time. :smiley:


#5238

chris bond and chris harvey talk about the work done on GI Joe if anyone is interested:

http://media.fxguide.com/fxguidetv/fxguidetv-ep067.mov

kind regards,
Anselm


#5239

Cool, that asset management system is insane! Realtime scene assembly before a render, that’s a trip.


#5240

Thanks for that link Anselm. FXGuide is overall quite cool, the podcasts, TV and articles.


#5241

re-recorded and extended the first tutorial on the DVD as a teaser :slight_smile:

http://vimeo.com/6633107

finished the box3 part with 21 video tutorials (including guiding 35 max files) and about 6hrs footage so far. gonna be a double DVD :slight_smile:


#5242

This is totally gonna shred, looking forward!!


#5243

It’s a slow day here, so I decided to dig out an old scene of mine to see if I can give it a touch up now that my scripting/math skills are more up to speed (all vanilla max, cuz plugins are 'spensive :wink: ):

http://noouch.de/video/progplant_new_01.mov

The 1 year old version:

http://noouch.de/video/progplant1_test1.mov


#5244

Dude that’s cool! out of interest, how did you approach that technique? Because i have no idea were i would start doing something like that :slight_smile:

Kieran


#5245

Great work Niko, that turned out great!


#5246

I remember that test, very nice progression :slight_smile:

@kogden, I believe, if I remember correct, he had done it with a super secret script operator :slight_smile:

my guess is an split amount, spawn, with some sine/cosine something or other, delete by age :smiley: which could all be done via a single script test. Still looks XY though :wink: (just messing with ya) :smiley:


#5247

thats really kick a$$! Would you be so kind and say Markus “Hase” Hund that i miss him badly :wink: he should be at BM right now. btw seriously i know 2 people by now who wanted to recreated your first mograph growing and didnt figure it out. I cant pull it off since i dont know how to script (cuz i have charley sitting next to me ;D) im so glad Long-haired freaky people are in our industry!!! You´re right, plugins are for people who dont know any better…i have no clue :smiley:


#5248

Thanks. No Markus here at the moment, maybe in the coming weeks though.

The setup consists of an emitter animated along a spline spawning a single particle at frame 1. Then there are two split amount operators to create trails and branch particles that inherit the velocity of the parent.

All the script operator does is rotate and scale down the particle speed by a certain amount to give nifty spirals. Clockwise and counter-clockwise is determined by the particle ID.
Bercon did a 3D version that looks pretty cool as well. I’m guessing he used spherical coordinates, but somehow I’m having trouble with those at the moment.

BTW I haven’t actually had long hair for quite a while :wink:


#5249

noouch - that was cool and smooth, dig how it dissipates as it ages & grows; has a lot of digital grace. :cool:


#5250

Hi Anselm, i did not read all the thread but i’m watching your videos and i read that you’re producing a DVD about the tool box, are you going to sell this dvd? there is a release date?

tanks…


#5251

Dear Lawless,
you are right. Im making a DVD right now and it will be sold though TurboSquid. It will be a double DVD feature actually that will be sold as a bundle with a little discount and separate. the first DVD covers box#3 1.5 on beginner and medium level and 6 general/box#1 tutorials (how ever this topic is covered well already by others :slight_smile: ) . the second DVD covers box#2, some little RayFire (just 5 videos, again this is covered well on the product website already, no need to do things twice) and newer features in Krakatoa 1.5.X (like KCMs and voxel rendering hopefully :smiley: thats the part im recording right now…).

so far the plans for splitting it up…theres no release date yet but i hope it will be shortly after completion (hopefully in 2-3 weeks)

kind regards,
Anselm


#5252

http://vimeo.com/6757009

Teaser Tutorial for the second DVD.

This is a teaser for my upcoming training DVD on the Particle Flow Toolboxes 1,2 and 3 in 3D Studio Max. A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Because that´s just ho we “roll” literally: Not possible is not an option.

And a big thanks to John! :wavey:

kind regards,
Anselm


#5253

max file max file max file!! :smiley:


#5254

Haha, thanks but your version looks much better than mine! :smiley:

Looking forward to seeing your DVD set :wink: :slight_smile: