Dam cool stuff John…Cant wait for Box #2
this and zbrush 4…gona be a good year 
Thanks man 
Just finished a quick render.
Another Box#2 and Bercon Metaball - 1000 frames on 2 cores in under 2.5 hours, that’s pretty quick and none of the other usual metaball overhead.
PhysX Force - Spherical Gravity QT 45mb (sorry for the large file its a 1000 frames)

Great! I’m looking forward version 1.01. 
I was going to say that it is the perfect match to box #2 but Johnny had already showed it. 
Bercon Thank You. This Is Really Impressive And Like Someone Else Said Very Generous!
The Max Community Is The Best. 
Looks great, only thing that bothers me is the chunks pop a bit when they’re crumbling.
WARNING
There must be a glitch in teh matrix or something because it looks like box 2 has been released …
:bounce:
:bounce:
:bounce:
:bounce: 
pf box2 = 595$ !!
unfortunatly, 3ds is the most expensive 3d package over the galaxy and you need to spend thousands and thousands $ more after buying it!
every pf boxes and fumefx and afterburn and glu3d should be part of 3dsmax…
Do Autodesk guys knows Blender will integrate volumetric system comparable to fumefx soon and ever have a robust fluid simulation system… (and I don’t speek about the amazing rig, skinning, UVW unwrap, nodale material and compositing, sculpting solutions).
unfortunatly the particle sytem is not comparable to PF… for now
And yet people continue to buy 3ds max and its plugins…
I’ve tried Blender quite a bit and it’s awesome, but still far from a package like 3ds max. Just like The Gimp is awesome yet far from a replacement for Photoshop.
And yet people continue to buy 3ds max and its plugins…
And yet people continue to crack 3ds max. Still the most cracked 3d package…
I’ve tried Blender quite a bit and it’s awesome, but still far from a package like 3ds max. Just like The Gimp is awesome yet far from a replacement for Photoshop.
Not sure this is the right place to discuss this, but Blender is far foreward MAx in many points. Rig and bones are simply very very much more powerfull and easy to use. Automatic Skinning is awsome, there is no equivalent solution in max.Automatic Unwrap UVW in Blender is awsome too, the max solution is ridiculous if you compare (http://www.raylightgames.com/xrayunwrap/xrayunwrap.htm is a plugin for max based on the Blender system).There is a good sculpt solution in Blender (the next version will release micropolygones sculpt), for max you have to use another expensive software. There is a very good painting and projection painting in Blender, poor solution in max. Modeling tools are very close to the maya ones… So what is bad in Blender? Basic Material editor and Poor Rendering if you compare to MentalRay and no very good particle system. I am sure you know Blender is FREE and is 10Mo to download (Max2010 =7 Go).Blender works on PC (32&64bits) OSX and Linux too.
Make a new max-bash thread please, it seems that there isn’t a fresh one to vent in right now 
This is not the right place to discuss this and you know it, I don’t even know what made you bring it up in the first place. The price of box #2 is perfectly fair and whining about it in the particle flow section of a 3ds max forum will get you nowhere.
Think about how much it would cost you in terms of work hours to replicate the features of box #2. Also, if there were low cost or free alternatives that offered the same or better features of course they would be forced to lower their price, but there isn’t. Thinking particles cost like $1700 and people buy that.
I can understand the price is high for the low budget hobbyist, and for those there are the cheaper or free alternatives, but for the serious hobbyist or commercial artist I think the price is very justified.
I know many people who spend $2000-$3000 a year on their hobbies. I probably spend that amount myself and my hobby is computer graphics.
Ok I appologiz but you don’t cry so loud when others post their party pictures… ;]
What I said about plugins prices is that autodesk should integrate all of this in 3ds max. Other package ever have this function for lower price. What I said is 3dsmax will meet strong competion more and more. Of course plugins author have to be paid, so why autodesk doesn’t buy their works.
ok give it up…