Is it a sign of release date coming soon?
Particle Flow Discussion
Yeah, Oleg himself announced it for the end of March, so sit tight! It will come with the new max release, I guess.
It will come with the new max release, I guess.
To avoid any possible confusion: PFTools: Box#2 is a commercial plug-in from Orbaz Technologies; it’s not a part of the new 3ds Max release. The plug-in is compatible with 3ds Max from release 9 to 2010, both 32- and 64-bit.
A few more test animations can be found here: http://www.orbaz.com/forum/viewtopic.php?t=1921
Thanks,
Oleg B.
Yeah, by ‘with’ I meant ‘at the same time’, sorry
I am very pumped about the new stuff, esp the constraintes. That weaved-beads thingy has LOTS of them, how much time does that take to simulate? I hope we will be able to make a sim with these constrained thingies, then parendt fragments to them to make something like breaking of reinforced concrete and other stuff that doesn’t just fall apart like a house of cards, but some of it stays intact, supporting other parts… you get the idea.
you get the idea
That was one of the reasons to implement this functionality.
how much time does that take to simulate?
Relatively fast. You can change parameters and then hit playback in viewport to see if you like it; if not, change parameters, hit playback etc. You can also bake simulation.
Yeah, by ‘with’ I meant ‘at the same time’, sorry
That’s why I said: “…possible confusion.” Sometimes the folks read into words too much. 
Thanks,
Oleg B.
Great stuff Oleg, have some of the guys in the beta done destruction with constraints? I’m very curious on that!
The smoke stack test I did uses PhysX Glue to hold the bricks together. Also PhysX Glue is a test op in which you can pass particles on that meet certain requirements. Not sure If I can say much more than that. You can basically use it anywhere you need to attach particles to particles.
Do you know TSNStudios’ reel? They have this thing we’re really missing, with constraints. Now these guys do engineering demolition, high class stuff, but if we can approach these capabilities - that’d be exciting!
I have seen there stuff, it is truly crazy what their doing, I was looking into this a while back, this is the software they are using…I’m guessing they developed a prop. link to it though.
http://www.extremeloading.com/ELS_Suite.asp?show=Demolition&type=common
You are also putting a great deal of trust in nVidia 
You mean, the physx joints suck?!
Could be, let’s wait and see. At least a step towards that thing, we should get.
Not saying that at all (but I did detect sarcasm :D) I just hope they keep going forward with its development at a good pace, so everything can keep getting better. 
the videos of PFTools: Box#2 are definitely great!!!
especially the last one (pskinner16.zip).
[left][left]Have you added differents surface property of this kind of effect?[/left]
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[left]sorry for my english[/left]
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I cannot freaking wait! Imagine the months of endless testing we will all be doing ha ha.
His shots are all so polished compared to mine
That Venus shot is sweet, something like 50,000 particles
Hadn’t noticed that avalanche until now, looks nice 
Boy I guess I should post something too…I did bother to actually render a couple out. A couple quick test, not super accurate but anyway…
Jello 4 mb QT it’s got a cube penetrating the jello
kinda a flub

