Particle Flow Discussion


#4875

Is it a sign of release date coming soon?


#4876

Yeah, Oleg himself announced it for the end of March, so sit tight! It will come with the new max release, I guess.


#4877

Nice to finally see that shot in motion :smiley: Nice work!


#4878

dude that is so phyiscally inaccurate… cars cant fly…
and what is that blue stuff?

:wink:


#4879

It will come with the new max release, I guess.

To avoid any possible confusion: PFTools: Box#2 is a commercial plug-in from Orbaz Technologies; it’s not a part of the new 3ds Max release. The plug-in is compatible with 3ds Max from release 9 to 2010, both 32- and 64-bit.

A few more test animations can be found here: http://www.orbaz.com/forum/viewtopic.php?t=1921

Thanks,
Oleg B.


#4880

Yeah, by ‘with’ I meant ‘at the same time’, sorry :slight_smile: I am very pumped about the new stuff, esp the constraintes. That weaved-beads thingy has LOTS of them, how much time does that take to simulate? I hope we will be able to make a sim with these constrained thingies, then parendt fragments to them to make something like breaking of reinforced concrete and other stuff that doesn’t just fall apart like a house of cards, but some of it stays intact, supporting other parts… you get the idea.


#4881

you get the idea

That was one of the reasons to implement this functionality.

how much time does that take to simulate?

Relatively fast. You can change parameters and then hit playback in viewport to see if you like it; if not, change parameters, hit playback etc. You can also bake simulation.

Yeah, by ‘with’ I meant ‘at the same time’, sorry

That’s why I said: “…possible confusion.” Sometimes the folks read into words too much. :slight_smile:

Thanks,
Oleg B.


#4882

GAH now i am exited. Cant wait oleg!

Just pee’d a lil.


#4883

Great stuff Oleg, have some of the guys in the beta done destruction with constraints? I’m very curious on that!


#4884

The smoke stack test I did uses PhysX Glue to hold the bricks together. Also PhysX Glue is a test op in which you can pass particles on that meet certain requirements. Not sure If I can say much more than that. You can basically use it anywhere you need to attach particles to particles.


#4885

Do you know TSNStudios’ reel? They have this thing we’re really missing, with constraints. Now these guys do engineering demolition, high class stuff, but if we can approach these capabilities - that’d be exciting!

http://www.youtube.com/watch?v=hDBsSht1_VA


#4886

That’s the most smashing (no pun intended) reel I’ve ever seen!


#4887

I have seen there stuff, it is truly crazy what their doing, I was looking into this a while back, this is the software they are using…I’m guessing they developed a prop. link to it though.

http://www.extremeloading.com/ELS_Suite.asp?show=Demolition&type=common

You are also putting a great deal of trust in nVidia :smiley:


#4888

You mean, the physx joints suck?! :smiley: Could be, let’s wait and see. At least a step towards that thing, we should get.


#4889

Not saying that at all (but I did detect sarcasm :D) I just hope they keep going forward with its development at a good pace, so everything can keep getting better. :slight_smile:


#4890

the videos of PFTools: Box#2 are definitely great!!!

especially the last one (pskinner16.zip).
[left][left]Have you added differents surface property of this kind of effect?[/left]
[left] [/left]
[left]sorry for my english[/left]
[left] [/left]
[left] [/left]
[/left]


#4891

3 cheers for Oleg!


#4892

New image by Anselm, with box#2:

http://psychosilence.cgsociety.org/gallery/745757

cool stuff dude :slight_smile:


#4893

I cannot freaking wait! Imagine the months of endless testing we will all be doing ha ha.


#4894

His shots are all so polished compared to mine :smiley: That Venus shot is sweet, something like 50,000 particles :wink: Hadn’t noticed that avalanche until now, looks nice :slight_smile:

Boy I guess I should post something too…I did bother to actually render a couple out. A couple quick test, not super accurate but anyway…

Jello 4 mb QT it’s got a cube penetrating the jello :smiley: kinda a flub

Coins 12 mb QT