I am working with PF using 3dsmax2008 and having problems with calculations taking forever to compute (even after caching). Rendering part takes only seconds with vray though.
Cache works perfectly if I turn the instance object’s animation off but that is out of the question.
Is there a way I could lessen the computation part? Do I need box 3? Does box three’s cache provide caching of the vertex animations as well (My intsnace objects were animated via pointcache) ?
Am I resoved to baking the particle positions and linking my animated objects to it? If thats the case can somebody point me to a maxscript or any other solution to automatically change the particles to objects?
Please help. The deadline was a week ago.