Hi
I have some PF’s constrained to paths for the purposes of showing hydraulic flows.

I have a functional PF that moves arrows along a pipe to represent flow. Shown at the bottom of screen. Im happy with this.
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I have some hydraulic hoses simulated as animated splines (shown in the image as the green and red hoses) that are keyframed to move from side to side. I also need the arrows to follow these hydraulic hoses. Currently the “speed by icon” releases the particle where the icon is but i need these to stay “within” the hose. As you can see they represent the path of the icon over time and do not travel along the hose. How can i get these to stay on the animated spline? :hmm:
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I would like some arrow particles that travel through the turbine and change gradually their colour from red to blue. :lightbulb i can see a “material dynamic” helper. would this assist?
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Dealing with a number of particle flows that will need the same values, i would like to be able to copy and paste instances of operators from one window to another but copy and paste doesn’t seem to work.
any help much appreciated.