I have a scene with tracer bullets flying through the air, and my particle emitter shooting the cylinders.
Everything looks fine in the viewport, and even when hitting play and stopping and rendering the current frame it looks just fine and normal. However, if I render any frame other than the one I’m on (like when I render all frames), or if I go back to start of the timeline and hit render on any frame at all, the emitter has stopped after only a dozen or so frames. It is not behaving like I set it.
I have birthrate for viewport and render both the same, and everything should work. I don’t know what I can do. I don’t see any option to bake, and I am not using dynamics, which would allow me to bake I suppose.
Is there a way to render properly with emitter, or should I just try to set dynamics tags and adjust the speed and bake my emitters?