I use MAX2008_32, dual QuadroFX 3450s, and Direct3D. I have noticed recently that my PFlow particles display strangely in the viewport under certain situations. (I can’t remember if they always have done this with this config but it’s just recently started to bother me).
If I have a situation where there are only particles on the screen displayed as ticks for example, they display as you would expect. But if I am using PFlow to create those particles on the surface of another object (such as a sphere) and the viewport is in shaded mode… the ticks are not displayed over the sphere surface that is facing me, they are only displayed at the edges of the sphere where the ticks hang over the object. So it’s like the drawing order is wacked. The sphere is drawn in front even though the ticks should be in front.
Is this just the way Direct3D always does this and if I was using SZB all would be fine? (I should note that my display cards are functioning great in all other respects and I’m not eager to update drivers, etc. unless this is a specific known bug that’s been fixed or something). Is there a setting that will make the particles drawn in the right order?
Thanks!
