Particle avoidance obstacles


#1

Hello guys,
i’m making this simple flocking system but i can’t make particles avoid obstacles, all i used is some Radials to attract and repulse particles.
do you have any idea on how to improve it? :banghead:

thanks,
G


#2

With nParticles you can easily create distance based repulsion on colliding meshes( the force field generation attributes on the nRigid node).
Alternately you could use a fluid node… collide it with your meshes, apply the desired forces then use the fluid as a field on the particles, with conserve set near zero on the particle shape.


#3

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