Hi, this may be a stupidly simple question, but I can’t seem to get it:
I’m trying to set up a camera to follow an animated bone. I went through the motions, parenting the camera to the already animated bone, and it seemed to work, when I played the animation the camera followed perfectly. When I changed the keyframes of the bone in the graph editor, it still worked, and the camera followed. HOWEVER, if I manually try to move the bone (outside of the graph editor I mean, with the move or rotate tool), the camera stays where it is, and is then permanently offset by as much as I moved the bone, for the whole animation. I could work around it and just do everything in the graph editor, but I would like to understand what’s going on here, please help me!