Parachute stimulation in Maya


#1

Hi,
Anyone know a better parachute stimulation method?
I used the below effect,ya its my tutorial. But I think it is very simple. More realistic with the physical approach. May be all the physics with ncloth.

http://www.youtube.com/watch?v=yJf5JbWB58s


#2

It can be a bit tricky to use but if you use the volume tracking pressure model on the nCloth with sealHoles off it tracks airflow going in and being trapped in a parachute as it falls. (the cloth drag by its self doesn’t create an outward filling pressure) This both opens the chute and slows its fall. If you have trouble getting it to work instead you can use the manual pressure setting then animate the pressure value… key it to zero when chute is not falling( when the object hits bottom).

Use either separate cloth strips for the strings or nHair. The basket can be a heavy ncloth cube (with high bend/stretch resistance+mass) constrained to the strings.


#3

Seems like a job for the nComponent Constraint. Getting pleats in the parachute would go a long way to realism. Or is there an issue getting this to work with the pressure model?


#4

One could select the edges on the parachute that correspond to the ropes and create a component nConstraint to stiffen the stretch resistance along these edges, which should help with the pleating. That should not conflict with the pressure. The attached ropes to the parachute need to attach to the parachute border where these edges intersect and the mass of the box needs to be high enough to properly pull against the pressure. The drag+lift settings are also very critical. Stretch resistance on the cloth should be high, but bend low or zero. Do not use input attract or rigidity.


#5

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