thank you very much mr.stahlberg ^^ i didn’t mention that i want to express a water fairy but … you really have a talent to read people’s mind ^^
"PAINTOVER PLEASE" - painted crits on demand - with Steven Stahlberg
Stahlberg: Excellent work Rich! Yes I think that works better.
Thanks Steven, I wasnt sure my crude rendering it was going to read.
Thanks so much this really helps. From your paintover it looks like need to work on not make such brighter colors and proportions I really like the way you painted it over looks a lot better.
Thanks Steven, it’s almost as I imagined! Do you have any other suggestion to this Fauna?
Mr. Stahlberg, thank you SO much! I am not sure if I am going to change the face so much (and I plan to keep the head thing around the same, since it’s supposed to be satin or silk or something), but all of the work you have done on the torso and hair will be a HUGE help for me! Thank you SOO much. I have been stuck on that for quite a while. Thanks again! You are pretty much all of our heroes.
And to Gangus, I can’t wait to see your workshop as well, your artwork is quite amazing!
This is one of my favourite threads. You seems like my teacher now Mr.Stahlberg. ![]()
Recently I’m working on a pic inspired from 300, the movie but I’m still unhappy with the overall image. I wanted to give to the image the feeling the movie had but for me it looks a bit too dark, too much contrast. Any tip you can give to me before I finish it would be quite useful.

Keep up the good work…you’re a great painter :applause:
Wow, a two for one special! what can i say… but Seriously i’m speechless. The reality you’ve given to my vision of “Odin”. like he’s wandering on one of the moons of Jupiter, watching over things and “the Boozer” for whom i’d eventually write the post for is great also. the way you toned down the beer trickle works well and i’m glad you picked up on the lighting for the bottle, aswell. I should reference my work better, maybe? 

Thanks again for all the help. You have definatly inspired me to do some more light work.
Cheers mate!
Dan
Steven,
Thanks for toying with my “Le Mans” image. I hope you enjoyed working on that as much as I did. I’m eger to go back and tweak the image based on some of your improvements. I must say that I wasn’t expecting the car to be so heavilly saturated with color, but it looks great. Now if I could only paint confident, smooth strokes.:argh:
Joel
I enjoyed it. I used a photo I found online as the main reference, except it was shot with a telephoto lens so I had to reimagine it with a wide angle lens.
Here’s another link that might be helpful (but you probably have good ref anyway):
http://www.mgussin.freeuk.com/plans/Porsche917-22.jpg
If you really want to get it perfect I recommend either building it in 3d, or as a plastic model, then photographing it in the correct light.
I also recommend getting a tiny touch closer to the main subject, the Porsche.
Thanks for the link and follow up.
It’s interesting that you mention building a model for a reference (either in 3D or actual). I originally started modeling the Porsche in Max, but was unhappy with the results and abandoned the project. Once I started playing around with the tablet, I decided to revisit the concept using the 2D approach and I did use the model as a reference. It got me closer to achieving an acceptable result than if I had drawn it from scratch.
Also, as a relatively new tablet user, there’s one thing I’m curious about. Would a larger tablet be beneficial for achieving confident, fluid lines and brush strokes? I have a Wacom Intuos 3, 6X8 and it seems to suit my current skill level, but I still have difficulty getting the accuracy and fluid strokes I expect. Perhaps I just need more practice and less caffeine!?
Joel
Hi Stahlberg i’ve been watching this thread from the very beginning, and always check back for updates, your work here is more than great, i hope you keep up for the long run 

I’ve got this image here, i’am overall pretty happy with it but i wanted to know if there are some flaws that i might’ve missed, or things that could be improved, such as lightning cause maybe it’s too dark…I wanted to express a strong sense of rage, don’t know if i got it right 
thank you for your time
here’s the line sketch too so you can have a better idea of the image
http://img262.imageshack.us/img262/2182/skullghdw3.jpg
It’s interesting that you mention building a model for a reference (either in 3D or actual). I originally started modeling the Porsche in Max
I see. What was the reason you were unhappy with it? Was it accurate in dimensions and shape?
Also, since you have two cars, a road and some trees in a severe perspective, you should create these other things also. It’s easy - the other car, just copy the first. The road, just a plane. The trees two flat planes - just enough to find the perspective, the horizon, the vanishing point. Then you light it, render, and paint straight over the render in Photoshop. Is that what you did?
Would a larger tablet be beneficial for achieving confident, fluid lines and brush strokes? I have a Wacom Intuos 3, 6X8 and it seems to suit my current skill level, but I still have difficulty getting the accuracy and fluid strokes I expect. Perhaps I just need more practice and less caffeine!?
My answer is yes: a bigger tablet, more practice, and keep it to about 3 large mugs of coffee a day. I’m having my first one right now. Mmmm
Seriously, personally I prefer a bigger tablet (mine is A4 size)… and more practice? there’s no such thing as too much, for anyone.
Just curious: isn’t that a bit too much effort? :eek:
I mean, an accurate (pencil) scetch and some - more or less - similar photo references for the coloring and lighting should do also?
Is there a special benefit in building these things in 3D before (capability assumed)? Cause when you did - and textured - you can get a finished picture from render without painting the whole thing over, can’t you.
It just sounds a bit like double work to me. 
Just curious: isn’t that a bit too much effort? :eek:
I mean, an accurate (pencil) scetch and some - more or less - similar photo references for the coloring and lighting should do also?
It might be too much effort for many people, but if you know how to model, a simple rough low-res car shouldn’t take too long. (I’m talking about basically a box with rounded corners and the headlights outlined for the lower part, a deformed sphere for the cockpit, and simple cylinders for tires, that sort of thing, it will do as long as it’s proportions are accurate.)
No need to shade it either, unless you want to, just put a plain Phong on it. (Painted metal is often quite close to default Phong.) Lighting it is quick too.
You’ll never find an exact photo reference in this case, since they always use ultralong telephoto lenses to shoot those cars on the tracks, and jgray chose a wide angle for his view.
An accurate sketch? Cars are particularly hard to get the perspective exactly right. It’s the curves that get you. Not to mention the position and shape of the highlights.
A sketch might take hours, with no guarantee it’s accurate, but the 3d model shouldn’t take much longer and with plan drawings should be guaranteed accurate to within an inch or so. With the added bonus you can light and render the 3d model, which you can’t do with the sketch. 
Ah, I understand.
Thanks for the explanation. I just got a little confused about the mixture of 2D and 3D.
Relatively accurate. What I was trying to say was that I originally wanted to render the concept in 3D in it’s entirety. I’m not well versed at modeling organic shapes like cars, so I abandoned the idea of doing the final rendering in 3D. But, the modeling I had done up to that point was sufficient as reference for a 2D rendering.
Close! I actually played the movie that inspired the image; paused it; took a photo of the image on the TV; then comp'ed a rendered version of my 3D model over the top! Whatever it takes, eh? (See Attached)
Endless practice and a larger tablet… I can do that! Thanks again.
Joel
I actually played the movie that inspired the image; paused it; took a photo of the image on the TV; then comp’ed a rendered version of my 3D model over the top!
Good, I like that!
Really using your head about reference, really going that extra mile.
The movie car seems to be a slightly different car from the original though?
Yes it is different. I think the car in that particular scene is a Lola. The star of the movie as well as the historical account is the Porsche. That’s why I used the Porsche in my rendering:) The car in the movie clip is similar in overall shape, yet subtly different than the Porsche. I suppose I could have used the movie clip for the car reference too, but I though it would be crafty to use the model I created - and it seems you appreciate that fact too! Now that I look at back at the reference image, I can see some proportion issues - discrepancies that you corrected in your paint-over. Man, you’re good!
Joel
Hi,
I’ve been following this thread for quite some time, very interesting and helpful. I have a pic I’m working on at the moment, and I’m just laying out the composition and colour schemes, so no detailed textures/grime yet. I was wondering if you have any comments or suggestions
EDIT: I’m also thinking the face needs an expression, currently its just the modeled face with no ‘pose’ as such
Cheers
Steve

